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The Prisoner's Dilemma: Using Game Theory to Achieve the Optimal Solution

A photograph of the mathematician and physicist John Von Neumann
John Von Neumann, often called the father of modern computer, also invented game theory, which led to the prisoner's dilemma - Credit: Los Alamos National Laboratory

What is the Prisoner's Dilemma?​

The prisoner's dilemma is an example of a problem analyzed in game theory where two rational people acting in their own best interests do not necessarily produce optimal results.

What is game theory?​

Before we jump into looking at the prisoner's dilemma, it will be useful to look into what game theory is.
​Game theory is a fairly modern branch of mathematics, originally developed by the Hungarian-born American mathematician John Von Neumann (1903–1957) and the German-born American economist Oskar Morgenstern (1902–1977) to solve problems in economics. It is essentially the study of strategy—looking at how interacting choices by individuals produce outcomes based on the individuals’ preferences, which may lead to outcomes not intended by any of the individuals.
The American mathematician John Nash (1928 – 2015) (of A Beautiful Mind fame) is best known for his work in expanding the field.

The Prisoner's Dilemma

The prisoner’s dilemma was developed by the Canadian mathematician Albert W. Tucker (1905–1995) in 1950, based on earlier work by Merrill Flood and Melvin Dresher, and goes like this:
Two criminals are arrested for a bank robbery, but unfortunately for the police, no hard evidence exists for the main crime; there is only enough evidence to convict on a lesser charge. The two prisoners are separated and questioned separately, with no means of communicating with each other. Each prisoner is given the option of betraying the other by testifying against them or cooperating with the other prisoner by remaining silent.
They are advised of the following outcomes:
1. If prisoner 1 testifies and prisoner 2 remains silent, then prisoner 1 will walk free while prisoner 2 will get 10 years in prison.
2. If prisoner 2 testifies and prisoner 1 remains silent, then prisoner 2 will walk free while prisoner 1 will get 10 years in prison.
3. If both prisoners betray each other and testify, they will each get 6 years in prison.
4. If both prisoners remain silent, they will each get 1 year in prison for the lesser charge.
These four outcomes can be displayed in a payoff matrix.
Prisoner's dilemma payoff matrix
Prisoner's dilemma payoff matrix

What do the prisoners do?

You can see from the payoff matrix that individually the best option for either prisoner is to betray the other and testify. On average, this option gives the smaller prison sentences, 0 and 6 compared to 1 and 10. Also, whatever decision one prisoner makes, the other prisoner will be better off by betraying and testifying than they will be by remaining silent. Therefore, it is highly likely that this is what each prisoner will do; betray the other prisoner and both get a six-year sentence.
The issue here is that despite this seemingly best of course of action, the prisoners would have been better off if they both trusted each other and remained silent. This is the dilemma; mutual cooperation gives the best result, but the rational choice individually is to betray.

Implications of the Prisoner's Dilemma

We can see from the prisoner's dilemma that often when individuals pursue their own self-interests, the outcome is worse than if they were to cooperate.
Real world examples of this include:
  • a business cutting prices in order to steal custom from a rival, but the rival then cutting their own prices too and both businesses losing out due to decreased profit margins;
  • an arms race between two countries where they both increase strength at the same time, hence have no net gain on each other on power, but the expenditure required to increase strength leaves them both worse off than if they had maintained the status quo;
  • any example of haggling over a shop purchase or negotiating a salary increase can also be modelled similarly.

Socrates' game theory in action

Another example of game theory in action is attributed to the ancient Greek philosopher Socrates, who fought at the battle of Delium. He considered the problem facing an individual soldier on the front line, waiting for the enemy to attack. This soldier postulates that if the defence is going to be a success, then his contribution towards that is unlikely to be essential, and there is a high chance that he will be injured or killed. He also realises that if the defence is going to fail, then his presence will have made no difference and he is also likely to be injured or killed. Either way, his chance of death or injury is high, while his individual contribution will be low. He therefore decides that the best option is to run away and avoid the battle.
The problem here is when each soldier reasons in much the same way. If they all run away, then the battle is definitely lost. The best decisions for each individual have led to the worst result for the group as a whole. It should be noted that one reason why the execution of deserters exists in so many armies is to reduce the ‘profit’ gained from running away. If running away definitely leads to death, then the incentive to stay and fight is increased.
An interesting extension of the prisoner's dilemma is that the same basic rules apply to problems with any number of participants, not just the two in our problem.

Comments

What do think of the Prisoner's dilemma. Do you have any examples of your own?
​Don't forget to leave your comments below.
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  • Home
  • Algebra
    • Algebraic expressions
    • Algebraic equations
    • Expanding brackets
    • Index notation
    • Inequalities
    • Quadratic equations
    • Sequences
    • Simultaneous equations
    • Straight line graphs
    • Substitution
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    • Angles
    • Circles
    • Circle theorems
    • Compound measures
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    • Length, area and volume
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    • Metric units of measurement
    • Proof
    • Pythagoras' Theorem
    • Scale factors, similarity and congruence
    • Symmetry and reflection
    • Time
    • Trigonometry
  • Number
    • Primary Addition and Subtraction
    • Addition and subtraction
    • Basic number work
    • BODMAS/PEMDAS/BIDMAS
    • Compound percentage change
    • Decimals
    • Factors and Multiples
    • Fractions
    • Fractions, decimals and percentages
    • Money
    • Multiplication and division
    • Percentages
    • Ratio and Proportion
    • Rounding and estimating
    • Standard form
  • Statistics and Probability
    • Averages and the Range
    • Box plots
    • Collecting data
    • Pie charts
    • Probability
  • More
    • Starters >
      • Puzzles and riddles
      • Maths Wordsearches
      • More Maths Lesson Starter Ideas
    • Christmas Maths Activities
    • Maths Articles >
      • Revision and How-To Guides >
        • How do Scale Factors Work for Area and Volume?
        • Edexcel GCSE Maths 2023 Paper 2: The Final Question
        • How to Find the Average From a Frequency Table
        • What Do the Angles in a Polygon Add Up To?
        • How to Integrate by Parts: Calculus Help
        • How to Use Pythagoras' Theorem
        • How to Calculate Compound Percentage Changes
        • How to Find Equivalent Fractions
        • How to Find the Averages and Range From Grouped Data
        • How to Factorise a Quadratic Algebraic Equation
        • How to Expand a Pair of Brackets
        • How to Complete the Square
        • Hannah's Sweets - Tricky GCSE Question
        • Why Do We Rationalise the Denominator?
        • How to Add, Subtract, Multiply and Divide Fractions
        • How to Answer the 'Impossible' Question on the Edexcel GCSE Maths Paper 2022
        • How to draw pie charts
        • How to Differentiate From First Principles
        • How to Solve Direct Proportion Questions
        • How to Calculate a Percentage of an Amount Using a Decimal Multiplier
      • How Many Gifts Do I Get Over the Twelve Days of Christmas?
      • How to Find the Sum of a Geometric Sequence
      • The Maths Behind A4 Paper
      • The Monty Hall Problem
      • Rationalizing the Denominator
      • How Do Binary Numbers Work?
      • Rice on a Chessboard
      • How to Prove Pi Equals 2
      • What is the Maximum Score in Ten-Pin Bowling?
      • The Prisoner's Dilemma
      • How Many Socks Make a Pair?
      • Four Interesting Types of Mathematical Numbers
      • How to Add the Numbers 1-100 Quickly
      • What Is the Sum of the Sequence 1, 1/2, 1/4, 1/8, 1/16, ...?
      • Find the Answer to 8×9×10×11×12 Without Using a Calculator
      • How to Prove that the Square root of 2 is Irrational
      • Three Interesting Fractals From Koch, Sierpinski and Cantor
      • How Many Squares Are on a Chessboard?
      • Different Kinds of Prime Numbers
      • How to Do Long Multiplication Using Napier's Method
      • The Handshake Problem
      • Why You Should Always Order the Large Pizza
      • Maximizing the Area of a Rectangle
      • Speed Arithmetic - How to Multiply by 11 Without a Calculator
      • Speed Arithmetic - How to Multiply and Divide by 5 Without a Calculator
      • Pythagoras' Theorem - A Proof
      • How Large Is Infinity?
      • Interesting Facts About Pascal's Triangle
      • Why Does Time Slow Down as You Approach the Speed of Light?
      • Five of History's Most Influential Women in STEM
      • Five More of History's Most Influential Women in STEM
      • How Likely Are You to Hit the Centre of the Archery Target?
      • Find Four Primes Smaller Than 100 Which Are Factors Of 3^32 − 2^32
      • Bertrand's Paradox: A Problem in Probability Theory
      • What Is an Erdős Number?
      • Three of Isaac Newton's Most Important Contributions to the World
      • Mathematical Numbers: What Is 'e'?
      • Hilbert's Paradox of the Grand Hotel: Another Look at Infinity
      • Decreasing the Circumference of Differently Sized Circles: A Counterintuitive Cricket Problem
      • Zeno's Paradox: Achilles and the Tortoise
      • What Are Hexadecimal Numbers?
      • Why Do We Split a Circle Into 360 Degrees?
      • N-bonacci Sequences - Taking Fibonacci Further
      • Being Careful When You Average an Average: A Basketball Problem
      • What Is a Dudeney Number?
    • A-Level Maths Paper Walkthroughs >
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